Space Controls
"These controls help you avoid detection and overcome your enemies. Use the D-pad on your controller to select the Space Control or gadget you want, then press X to activate the control."
- Blinx 2: Masters of Time and Space manual
Space Controls were introduced in Blinx 2: Masters of Time and Space and are what the Tom Tom Gang use to traverse obstacles, eliminate threats and evade detection. Much of the Tom Tom Gang's formidability originates from its members' manipulation of space, comparable to the Time Sweepers' manipulation of time. Whereas a Time Sweeper's time controls are handled by their sweeper, Tom Toms' space controls come packaged separately. These space controls are most often in cans, from which a glowing orb is removed and thrown to the point at which the space control should be directed. These space controls are mass produced in a manner like the weapons used by the gang and can be bought from the Tom Tom shop.
While most space controls related to stealth or mobility can be used in nearly any circumstance, space controls with direct combat applications tend to vary in their effectiveness against different types of opponents. While Time Sweepers and Guard Sweepers are affected by all such space controls, time monsters are often unaffected entirely or otherwise resistant.
- Blinx 2: Masters of Time and Space manual
Space Controls were introduced in Blinx 2: Masters of Time and Space and are what the Tom Tom Gang use to traverse obstacles, eliminate threats and evade detection. Much of the Tom Tom Gang's formidability originates from its members' manipulation of space, comparable to the Time Sweepers' manipulation of time. Whereas a Time Sweeper's time controls are handled by their sweeper, Tom Toms' space controls come packaged separately. These space controls are most often in cans, from which a glowing orb is removed and thrown to the point at which the space control should be directed. These space controls are mass produced in a manner like the weapons used by the gang and can be bought from the Tom Tom shop.
While most space controls related to stealth or mobility can be used in nearly any circumstance, space controls with direct combat applications tend to vary in their effectiveness against different types of opponents. While Time Sweepers and Guard Sweepers are affected by all such space controls, time monsters are often unaffected entirely or otherwise resistant.
List of space controls
Decoy
"While it might look cute now, this Decoy's going to look just like you." Upon being removed from its box and having the crank on its back turned, the TG-Decoy takes on the appearance of the user and walks forward mechanically (as expected of a wind-up). This is capable of distracting Guard Sweepers, fooling them into thinking they have located an actual threat, while the user does as they please without scrutiny. After receiving sufficient damage, the decoy will be destroyed. The decoy is useless outside of evading detection, however, as time monsters are not fooled and will instead attack the user. |
Banana
"This Banana is from another dimension. Eat it and you'll be sick." Perhaps most rudimentary of the space controls is the banana. “Space control” is something of a misnomer, as no apparent manipulation of space is taking place, perhaps aside from the original acquisition of the (inedible) bananas from another dimension. A Tom Tom can throw two banana peels at once around a central location in hopes of an opponent walking over it. Upon stepping on the peel, the victim will slip and fall, incapacitating cats and briefly stunning time monsters. This destroys the single peel that is stepped on, though the others may be reclaimed and reused. |
Black Hole
"This frightening weapon sucks the life out of all nearby enemies." The black hole is the most dangerous of offensive space controls used by the Tom Toms, producing a large vortex that immobilizes and forcefully draws the life out of any nearby victims in the form of crystalline glowing hearts (distinct from retry crystals) where it lands. This will not necessarily incapacitate the target, though it will greatly injure it otherwise. Time monsters are unaffected, making the black hole useful only for dispatching of Guard Sweepers or engaging in combat (though unreliable on tougher enemies with high HP). |
Space Bubble
"Use this to trap enemies in a spatial void." When the space bubble is removed from its can and thrown, the point at it touches the ground will be surrounded by a large bubble-esque void that cannot be penetrated by weapons or the victims trapped inside for a minute or so. Foes who enter the bubble become trapped if they enter. The user, however, can move into and out of the bubble freely. Despite the bubble having no direct offensive effect, it may be used to temporarily minimize a threat. Unlike many other space controls used on opponents, the space bubble is effective against time monsters and other individuals alike. |
Time Grenade
"This grenade can stop time." Time grenades (often referred to as pause grenades), are individually packaged orbs that activate a pause control upon hitting the ground after being thrown. This allows for the neutralization of time barriers or time spheres, including the pause barriers equipped by some Guard Sweepers. The effective range of this pause is limited, however, meaning that the grenade must be activated within a certain proximity to any guard whose barrier is to be dismantled. The implication of Tom Toms possessing technology capable of activating a time control is unclear, as no other time controls seem to be used by the gang. Despite the different method of activation, the pause control activated by the grenade seems identical to that used by Time Sweepers and occasionally time monsters, lasting for ten seconds. |
Void Trap
"A trap that drags your enemies into another dimension." The void trap, when thrown, will enclose an area surrounding its landing point with a very faint red glow that determines its area of effect. When an opponent enters this area, a portal to another dimension will open beneath their feet, resulting in them falling in. The red area of effect will then disappear, and another trap will need to be placed to catch another victim. The low visibility of the trap results in one of the most effective and simultaneously non-violent methods of removing an opponent instantaneously, as they do not return from the other dimension (though this dimension, like the dimension entered with the subspace dive, may be devoid of air, explaining the lack of a return). The versatility of this space control is diminished, however, by its lack of effect on time monsters. |
Quantum Snare
"Call in support from another dimension to stop your enemies, though it has no effect on time monsters." When removed from its can and thrown, the quantum snare produces a warp hole in the ground at its landing point, through which other Tom Toms can travel. Said Tom Toms will grab the legs of any guards that pass by, preventing them from monitoring or pursuing the user for a minute or so, and multiple Tom Toms can arrive via a single quantum snare. Reinforcements will not arrive to immobilize time monsters, however. |
Subspace Dive
"Conceal yourself in another dimension. Remember, you do have a periscope sticking out." The subspace dive is a stealth-oriented space control that opens a portal to another dimension to be entered by the user. While in this dimension, the user has limited navigational abilities and must see through a (very large) periscope sticking out in the initial dimension in first-person. Opponents may notice this periscope and follow it, though attacking it will not harm the user, Time Controls have no effect and visibility is much lower than walking about in a normal manner. The distance the user may travel while using the subspace is limited by the lack of air in the other dimension, forcing the user to hold their breath and eventually experience suffocation (take damage) if they do not exit the dimension in a timely manner. Thus, an opponent that has detected the user's periscope may simply wait for the user to exit the dimension before attacking. |
Warp Tunnel
"Use a Warp Tunnel to bypass pesky guards in a flash." Among the most versatile of movement-based space controls is the warp tunnel. When thrown, the space control will create a warp hole where it lands, and the user will have ten seconds to create another warp hole at their feet and jump in, coming out of the other warp hole. This enables the user to reach any solid ground within reach of a throw, and full use of the arms or hands is not necessary to enter the portal, allowing for transportation of large bags containing stolen objects. While this allows the user to reach areas inaccessible by foot, it also has the additional benefit of enabling the user to bypass potential hazards (such as guards) entirely. |
Hypercloak
"This quality item distorts space, making you invisible while you stand still." The hypercloak is a literal cloak worn by its user, distorting space such that light appears to travel through the cloak rather than bouncing off of it. When the user is completely still, this allows for complete invisibility, but the effect is diminished upon movement. The light around the cloak warps as a blue shimmer is produced when the user moves, and this effect is intensified as the user moves more quickly. The cloak is sufficient to avoid detection by Guard Sweepers at anything but a full sprint, but time monsters will detect a Tom Tom that is moving at anything more than the slowest speed they can manage. K9-1000s will also detect Tom Toms using hypercloaks and latch onto them. Fire Freeze Grenade
“You can stop the flow of the lava temporarily with the Fire Freeze Grenade.” These only appear during the Time-Oil Well stage and some challenges. Fire Freeze Grenades are used for stopping the flow of lava temporarily. |
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Last updated on 4 Jan 2019